Hey! Half Summer has past, and it's just a great time to have a short vacation. Don't worry as we're coming back in just a couple weeks, rested and renewed, to continue our great development way and bring you more exciting news ;)
So, let's come back to our weekly news update which, as always, brings you fresh news on Starfall Tactics development:
Eclipse Freighter - Vargas
The third faction freighter is here to finally replace Charon, which previously was used as a freighter for all factions. It's a little surprise, as previously it was planned as Eclipse ship, but later we decided that they deserve a special one, created only for them. Now each faction has its own freighter ship: Kibisis for Vanguard, Prospero for Deprived and Vargas for Eclipse. Each of them will be used to transport goods and resources on faction territories, and will have both an escort and some weapons for self-defense in the dangerous space of Starfall Tactics universe.
At the same time, Charon will take place as a freighter for Smugglers faction we also plan to add into the game and already announced in our big article about factions.
More updates for the Galaxy Conquest - MMO mode
There are really too much things to tell you about here. First of all, it was mentioned that we are improving our game interface since previous test - and, of course, our MMO mode also got some great visual changes. We are doing it not only to make it look even better, but to let it be more comfortable for you and fit our actual needs - new features greatly affect it. That's how it looks at the moment:
Among all changes here, there are some we should mention in particular: For example, we removed from Radar all static objects like Motherships, Repair Stations, Depots and etc. from Radar to make it less heavy. Instead, now all big objects in the system which are out of border of you screen, will be shown as a hint picture with object direction. Also, in a menu below you can now see all buttons for important actions: attack, move, dock, explore, fleet or faction menu and special buttons for structures you are able to build in space, like Warp Beacons, Mining Stations and etc. Remember that everything can be changed further.
P.Y.R.A.M.I.D., Screechers and Nebulords are joining the Galaxy step by step - this week our artist did some auxillary buildings for existing bases. These structures are auxiliary parts of bases and their number and position can differ a lot, depending on the actual base you find in the game. That's how they can look like:
Do they have any special functions? Not right now, but we might add some later.
So, that's almost all we wanted to mention today... oh wait! In the latest post we talked about salvaging - a new important mechanic in the game, and gave you general information about it, but didn't have a chance to show a model of this tiny salvage module:
This thing is as small as other drones, and most time you won't actually see al the details to the great disappointment of our 3D modeler - so take the chance and examine it closely.
See you in August! Remember that we are always somewhere here and ready to answer a couple of your tricky questions ;)