WIP: Beams, Cannons and Ward Module - more equipment for you!Подписаться на RSS

21 сентября 2018

This WIP is fully dedicated to new weapons and module, which will definitely please all Commanders who love Ranked PvP in Starfall Online:

Ward Module

If you have ever played some MOBA games, you are probably familiar with "Wards" of all types - this small objects usually help you to get more vision and, therefore, have better map control. And since vision and map control are also two important things for battles (especially - Ranked battles) in Starfall Online, we've decided to implement this new module:

Ward Module is an activatable equipment, which deploys a special object to a target location in space. This object (ward) gives you vision around itself, in a limited radius equal to the one for Flack or Stalker mines - about 2000m. Ward has an unlimited duration, but can be destroyed by any ship moving over it or AOE damage (like Plasma Web or nuclear missile) - so choose its position carefully!

Long Range Cannons

How about a couple of really long range weapons for your favorite sniper ships? Yes, they are here - two long-long-range cannons with a low tech level - both of them can be found early in the game:

Long Range Cannon is a 1х4 sniper weapon. 18.000 of range - just as much as a high-tech Spear of Wrath has, but, as we mentioned above, this weapon is not that rare - it can be acquired even in the very beginning of your journey across the Galaxy. This kinetic, ballistic cannon fires once every 30 seconds, which means that it has a high damage per burst. Still, it will never be effective at close range or even middle range - so try to keep the ship with this weapon away from the battle.

Long Range Plasma Cannon - a new plasma-based weapon, designed for battles at long distances. Has a 2х3 size and 14.000m range - not as much as a previous weapon, but still enough to stay away from enemy ships. Also, has higher damage per second - it fires with 4 projectiles every 2 seconds.

Beam weapons

Beam weapons going to have another two models: this time you will meet 2x2 beams, as previously this size was a privilege of very specific Phantom lasers and Eclipse faction weapons:

Ectophase Beam is a close-range 2x2 weapon - its maximum range can barely hit 3.000m. Even being a beam with a 3rd Tech level, this one can be found somewhere in Beta or Gamma systems - however, don't expect that each enemy keeps one for you. Ectophase Beam is the second weapons in the game after Disintegration Ray, which will have charge time - 5 seconds. Also has 18 seconds of cooldown, compensated by a high burst damage.

S-Laser is another 2x2 beam weapon. This weapon has no cooldown - instead, it continuously damages a target, dealing a fixed amount of damage each second. The 8.000m range makes it a decent choice for mid-range battles in Beta or Gamma systems.


And that's probably the last weapon for today - but don't relax now - there are a lot of other weapons to tell you about later. Besides, there is a couple important news to share with you next week - stay tuned! ;)